Monday, April 6, 2020

RuneScape's New Skill: Archaeology

"Dig deeper...war is coming."
Why am I still a proud player of RuneScape? Because of the game's book-worthy and more than unique story. I have posted about RuneScape in the past, such as when I completed the Myreque quest series, but this update is so very special indeed because it is an entire Skill, equal to others like Mining and Magic, yet dedicated 100% to story, to the incredibly intricate and undeniably rich history of the land of Gielinor. This past week I delved lost Zarosian fortress of Kharid-et to see how it fell at the dawn of the Third Age, then travel to Everlight to investigate the risen hope of the fallen realm of Hallowvale. I avoid the Infernal Source as I care little for Demonic Cults nor the promised power that comes from summoning them indeed I have spent half my life crushing such and similar Zamorakian things on various Quests and have not yet reached the level to ascend to the heights of Stormguard Citadel nor descend into the Warforge to see an old cave goblin friend. The lovely thing is that this fits right itnto the game because archaeology was and in a integral part of so many Quests. What mysteries lie below? What ancient powers both good and ill must we face or befriend? What puzzles lost to the ages must be solved in order to face what lies ahead or untangle a very modern mystery? Such is the glory of the game, to quote it, "RuneScape's quests are its pride and joy. No 'Kill 10 boars' here - each one is a hand-crafted slice of story." Nor am I the only one who agrees for, a full week now into the Skill, each Dig Site is as packed as it was on the day or release. Each player digging deeper.

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