Back in 2012 I finished playing the DS game Radiant Historia, marking it with the facebook post:
Radiant Historia...a gameboy game with a book-worthy storyline, character you love, and a moral lesson that you never forget. I just finished it. Thank you Raynie, Marco, Aht, Rosch, Gafka, Eruca, Sonja, Kiel, Viola, Lippti & Teo.... And above all, Stocke. Thank you for your lesson and commitment to your friends.
Like the best books, it was one of those games that stay with you. Yet I was never wholly satisfied with the ending, not because it was not well done but rather due to the fact that the wound causing the desertification was again bandaged instead of healed – and at great cost. A 'solution' Stocke was frustrated by long before the price was paid.
Well, now it is time to see if that changes, for I just began Radiant Historia: Perfect Chronology, the remake of the original. As I said in my first post on the matter, I am less than thrilled with the redesigned artwork, but this not enough by a longshot to stop me seeing if, this time, history will play out the way it truly should. Whether this really is a perfect chronology. Already I see slight different, and one major one upon who I have placed a large amount of hope: the mysterious historian Nemesia. As Lippti said, "Countless possibilities fade into the darkness. Yet there exists a razor-thin path of light." A path I am determined to find so as to avoid the price paid before or, if paid it must be, make it heal instead of bandage the wound. To, in the long term, prevent the sands from engulfing everything.
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